Wednesday, 19 October 2011

The Blue Print of the Map and the Gameplay Mechanics

Time to get rocking on the game level and map design. The gameplay mechanics, lets say... this is not a fighting game, nor a shooting game, RPG yes.

The game is something familliar to the game 'Harvest Moon' where you walks arround raising your farm or talks to npcs in town. But theres another key element instead of living your live, you'll be playing as 'Lost'; so you need to try and gain your memories back through daily lifes and events. There wont be much fighting in this game which are replaced with puzzles that allows the player to move their brains and think.

What to do when you get lost while playing? Well... Getting your memories back isn't just your main objective in this game. You may also get friendly with the villagers, get close with 'Stone', helps 'Kuma' grow up then either choose to make him stay or help him found his family back in the forest and events which ocours randomly during the game.


 
Here is a sketch of the blue print outline of the map, it may be hard to understand as it is incomplete and filled with circles.


 
And here we have a detailed blue print discribing each location and outlineing the boarder and objects.

Wednesday, 12 October 2011

Ch 2 – Conceptualization spawning your imagination


Story~ Background and Theme?

Every great advanture needs a story and a theme, so this story will be set in the medieval era, country side village by the forest where a cottage is isolated at the side.

I want the design to be untechnologised country side. So it means theres no cars, street light and electronical stuffs. the cottage is on a hill right beside the forest with a pathway leading down into the village surrounded by rock walls. Might look a bit better with a little farms.

Character


Characters are the most important thing in a story, so i had created three characters to develop this story with asigned roles as: Witch, Wanderer and Pet.
   -Yes, the Pet is also counted as a character.

Lets start the introductions starting with the Witch:  Her name is Stone, she is not your typical stereotype witch. She was gifting with ability and knowledge to understand and unidentified herbs and plants from birth and given the title Witch. But her eyes are cold as stones and her blunt personality which makes it hard for people to approach her. Witches are said to have live long lifes, but thats a lie. Witches are normal humans and a 17 years old girl living by herself separated from the village is very lonely.

Second character to be introduced is a wandering girl with amnesia - no name and no background story, there is a big scar comming down across her torso which is to be the course of her memory lost. She ended up at the door of the Witch's Cottage and the witch took her in. Living with Stone and keeping her company slowing learning human culture again and making Stone smile. Stone named her Lost.

Lastly dont forget the cute Pet thats owned by Stone, a small brown bear Kuma named by Stone. Kuma was the only friend of Stone before Lost and is always by her side, Kuma was founded abandend in the forest while stone was out picking mushrooms and also tooked in my her, his helpful at helping Stone with but helpless when his playing.