1. Imagine that you are a level designer working in the 1980s. Knowing the limitations associated with this era, what type of game would you develop?
Since in the early 1980 the technology of a game is limited, a side scrolling game and plateform game is best suited for the era. If I were a level designer, a game in that era i would develop will be a game more similarity to Sonic.
2. Play three games - one from the 1980s, one from the 1990s, and one released after 2004. Compare and contrast how levels and envirobments are designed in all three games.
1980s Super Mario on GameBoy had no colour and simple pixelised pictures and enviroment. In the Nintendo 64 that was released in the 1990s, the game Super Mario 64 were add colour and instend of a 2D platform game where you can only go left and right, it was created as a 3D action game where the camrea and mario can go in all direactions. Later on after 2004, Nintendo Wii was released with the new Mario Galaxy 2. The style of the game was mixed between the platform sidescrolling and the 3D action. the gamestyle changes in certain area or world.
3. How does a game's genre affect the way its levels and evironments are designed? Choose one level from three different games - each from a distinct primary genre - and compare how these levels are designed with regard to setting goals puzzles and risk - reward system.
In the platform game Mario, the level and evironment is designed to match each world mario is in, and there are puzzles in the Mario game which you have to complete to move forward on through the level, like getting a key through a lava flowing room as well as some risky optional challenges for power-ups or leveling skipping rewards.
RPG games like Legend of Zelda, the game's levels designs alters from seven years to the future and present time with the enviroment being lifely in the present and dark in the future. There are some mini games and challenges Link can do to earn extra health points and increase his weapons.
Strategy games like Fire Emblem, the battle screens changes as where the character stands, a plain, stone floor or in the woods. There are sub-missions where the player is optional to complete to get more units for the battle and stronger equipments.
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