Thursday, 15 November 2012

Constructing the Level

After all modeling and texturing are completed, it is time to put everything together and construct the map. All objects and textures, and sound are imputed into the Unity program and creating our map.

The first step to creating the map is to have a base, a terrain. Shaping the terrain corresponding to the blueprint and scale out the height, length and width to suit the models when placed.


This is the map after the terrain has be Terra-formed, and just suited the models created and scaled to the right size.


Constructing the level is like connecting puzzle pieces together once you have all the materials you need, each objects you have belongs to a part of the map.

Once the models are placed, the terrain itself needs to be colored as well. Mountains, grassland, hills ,forest and beach have to be textured.


A view of a level coming to life with colors, the river and sea had been added to boarder the map up transforming the terrain into an island.

Continuously adding a piece of the map together, sky-box, grass, lighting, lens flare, trees and other assets, the map will be reborn-ed into the creators imagination.


The finished screenshot of the map with all model, texture and assets input and ready to play.



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