Once the blueprint of the map is completed, we can move on and block the level up. Create boxes/shapes on each location according to the blueprint fitting the objects with the appropriate scale.
The Steps to Blocking up the level is shown below:
First step -
Place the image of the blueprint into the 3ds Max
This is how the your image should look like.
Final Step -
Drop the Box and shapes.
The box has been place on the location shown by the blueprint.
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